
This is the starting screen for Terraria.
Terraria, the break out title from indie developers Re-Logic, boasts a deceptively simple interface and game play that is surprisingly both fun and addictive.
On first glance Terraria looks like a reject from the old school NES days. Lacking in flashy 3D graphics and seat of your pants action, this side scrolling game immerses the player in a world where (almost) anything is possible. Everything the player needs can be obtained through crafting and much of the game is spent digging, chopping, mining, and otherwise obtaining the materials necessary to succeed. Indeed, much of the game’s appeal lies in the ability to mold the game environment however the player wants. The world is randomly generated which guarantees no two game experiences will be the same.

The Guide's a nice guy, even if not especially helpful!
That said, some players might find the lack of tutorials or online help to be a bit frustrating. When the game first starts the player is dropped in the world with only an axe, pick, and sword to start with. Everything after that must be crafted off the land. Unfortunately this crafting process is not terribly intuitive and the Guide NPC that shows up as you progress is not much help. Fortunately the game has a very nice wiki page with a very helpful guide on getting started which almost makes up for the lack of in game help.
Despite the lack of tutorials, once the game mechanics are understood the game takes on a life of its own. Game play alternates between “day” and “night”. The daytime sees relatively minor monsters to fight and allows the player the opportunity to explore the upper world with minimal opposition, venture underground and the player faces more challenging foes. Likewise, venturing out at night means facing hordes of zombies and demon eyes (among other enemies). How well you survive depends largely on how well you’ve prepared yourself through crafting better items, weapons, and armor.

Oh, so this is what the Guide is good for... leaving the damn door open so the zombies can get inside the house.
Overall the game is a lot of fun and while it doesn’t have the fun 3D feel of Minecraft, it still has enough charm to be a contender in the relatively new sandbox game genre. There is a rather lengthy list of changes to come in the next patch and beyond which should be a marked improvement and keep the game fresh, however it remains to be seen whether or not this 2D side scrolling adventure can hold player’s attention in light of similar games with flashier 3D graphics.